Irreplaceable
May. 22nd, 2024 10:30 amKINDA AIMLESS SHAPELESS BRAINLESS
XX, STILL A FREAKED-OUT GAY KID
I TRY TO DIE, I TRY TO LIVE AGAIN - SAME SHIT
—HEALTH (ft. Ada Rook and PlayThatBoiZay), MURDER DEATH KILL
Replaceable Parts has concluded, six months to the day after I first had the idea during Thanksgiving travel. During the comic's run, I went to my second Furfest, visited my polycule in Milwaukee for Christmas, got an orchiectomy, spent a week in Italy, got a second job, had a nasty bout of pharyngitis, visited my family for Easter, helped my boyfriend recover from top surgery, and hosted a friend visiting from Australia. I won't say these all informed my work, but if I seemed fixated on themes of cultural norms and how to transform a body, these aren't unrelated.
My initial jolt of inspiration turned into the first eighteen pages of the comic with very few core changes. However, the project would have likely stalled out fast if it hadn’t been for the enthusiastic support of friends and readers from day one. I'd like to thank everyone who gave feedback on WIPs, made jokes, drew fanart, encouraged me to make it filthier, and analyzed the story through lenses I'd never think of. There are too many of you to list, but you know who you are.
Ada Palmer’s work was a key influence on Solipschism, with all the ways she’s examined censorship, historical memory, and deeply-flawed utopias. Replaceable Parts takes much more after Porpentine - the gamified nightmare of Relative Time Knife, the school-shooter paradise of Bullet Wife, the surgical love and torture of Cyberqueen. (Somehow, I only found out about Game Where She Forces You To Kill Everyone On Your Squad literally the day after I finished the comic.)
The comic's style took a lot from blocky unreality of the Source engine, and I'd like to honor all the designs that inspired me: Team Fortress 2's diegetic mockery of its own premise, Portal and The Stanley Parable's out-of-bounds mazes, all the amateur projects ranging from surf maps to Goldeneye remakes to original titles.
I'd like to thank Lum for making Foreach and being an excellent sounding board. The chat-interface bits, the descent back into Hell, and all the collisions of narrative/game/diegetic logic owe a lot to them.
Wrapping this up, thank you to everybody making art that conveys the painfully human through the painfully synthetic. I can't say for sure what comes next, but I assure you it will be even more indulgent and filthy.
XX, STILL A FREAKED-OUT GAY KID
I TRY TO DIE, I TRY TO LIVE AGAIN - SAME SHIT
—HEALTH (ft. Ada Rook and PlayThatBoiZay), MURDER DEATH KILL
Replaceable Parts has concluded, six months to the day after I first had the idea during Thanksgiving travel. During the comic's run, I went to my second Furfest, visited my polycule in Milwaukee for Christmas, got an orchiectomy, spent a week in Italy, got a second job, had a nasty bout of pharyngitis, visited my family for Easter, helped my boyfriend recover from top surgery, and hosted a friend visiting from Australia. I won't say these all informed my work, but if I seemed fixated on themes of cultural norms and how to transform a body, these aren't unrelated.
My initial jolt of inspiration turned into the first eighteen pages of the comic with very few core changes. However, the project would have likely stalled out fast if it hadn’t been for the enthusiastic support of friends and readers from day one. I'd like to thank everyone who gave feedback on WIPs, made jokes, drew fanart, encouraged me to make it filthier, and analyzed the story through lenses I'd never think of. There are too many of you to list, but you know who you are.
Ada Palmer’s work was a key influence on Solipschism, with all the ways she’s examined censorship, historical memory, and deeply-flawed utopias. Replaceable Parts takes much more after Porpentine - the gamified nightmare of Relative Time Knife, the school-shooter paradise of Bullet Wife, the surgical love and torture of Cyberqueen. (Somehow, I only found out about Game Where She Forces You To Kill Everyone On Your Squad literally the day after I finished the comic.)
The comic's style took a lot from blocky unreality of the Source engine, and I'd like to honor all the designs that inspired me: Team Fortress 2's diegetic mockery of its own premise, Portal and The Stanley Parable's out-of-bounds mazes, all the amateur projects ranging from surf maps to Goldeneye remakes to original titles.
I'd like to thank Lum for making Foreach and being an excellent sounding board. The chat-interface bits, the descent back into Hell, and all the collisions of narrative/game/diegetic logic owe a lot to them.
Wrapping this up, thank you to everybody making art that conveys the painfully human through the painfully synthetic. I can't say for sure what comes next, but I assure you it will be even more indulgent and filthy.